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GigaMaidens - A Game About Way Too Big Anime Lady's

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A couple of years ago I posted a thread about a 3D fighting game project I was working on, in order to drum up some interest for something I was hoping to have in a playable state soon.

Unfortunately that never happened. What exactly went down? Well, suffice to say, apart from the fact that I got banned from this forum, the people I was working with just up and disappeared without handing me the assets they were working on, thus setting us back for a long time since we were kind of hinging on those assets to start working on a prototype. Therefore the project was postponed until we got our shit together and started to work out a plan to get back on it.

With the start of the new year, however, I'm feeling optimistic about pushing forward with this game and getting an indiegogo campaign started. At the very least, we've gotten more character designs completed.

So if you missed it the first time, let me bring you up to speed.

GigaMaidens is the name of my all-female 1-on-1 3D arena fighting game, which (if all goes according to plan) is an homage to the 3D fighters of the Dreamcast era of fighting games, particularly calling to mind SoulCalibur and Tech Romancer. The cast is comprised entirely of giant anime girls. And when I say giant, I don't mean like a paltry 50 feet. I mean "large enough to keep Godzilla as a pet inside a terrarium" kind of giant. The girls in this game are so huge as to be utterly absurd.

And that's the name of the game. Absurdity, breaking skyscrapers over bitches' heads, crazy over-the-top super attacks involving nuclear missiles and volcanic eruptions, total devastation of everything in sight for miles, no survivors. This is the way the world ends, not with a bang, but with a "kyaa~ sumimasen!" On top of everything else, if you're an extra-good player, you will be able to SHRINK your opponent... and then wonderful things will happen.

This is how I have it planned out. At the bottom of the screen are two meters; a red "FURY" meter and a blue "PASSION" meter. Don't focus too much on the names, since both meters basically do the exact same thing. As you attack your opponent or get attacked, your meters will fill up, starting with the blue PASSION meter first, and then the red FURY meter when PASSION is full. You've probably played Street Fighter so you know how this works. The difference is, in GigaMaidens, all special attacks REQUIRE meter. Anything that is not a normal attack (I.E. punches, kicks, tail swipes) requires meter (I.E. fireballs, laser eyes, plasma-engulfed sword thrusts). There is only one possible strength for all special attacks. To this end, the control scheme I'm planning on using operates this way:

GnvDtkdl.png

"Special" handles all special attacks, in a manner similar to Smash Bros., meaning that it is possible to simply press Special+Any Direction and get a different move based on which direction you pressed. You may also do Street Fighter-style inputs to get different special moves as well, increasing the variety of moves you can get from this handy button. Super attacks will most likely consist of a directional input+L+H+S.

Special attacks cost meter, but which meter it drains depends on which meter is more full. The red FURY meter basically acts a surplus meter for when you are out of PASSION. Supers require full blue PASSION meter and drain PASSION upon use. FURY cannot be used for supers, even if the red FURY meter is full. However, when fury is full, you will be able to activate FURY mode. This will cause your FURY meter to steadily drain, but during this brief period of time you will be able to use as many special attacks as you want.

The piece de resistance of both meters comes from when you have both of them full. When this happens they will fuse into one meter that has "GIGA" flashing over it. When you have GIGA meter, using any special attack will take it away. But as long as you have it, your character glows purple and has boosted speed AND damage, sort of like a passive X-factor. As long as you don't use any special attacks, you could stay in GIGA state indefinitely. But if you really want to be happy in life, you will most likely want to land the secondary function of the GIGA meter: the GIGACRASHER.

GIGACRASHERS are ultimate, humiliating super attacks that are unique to each girl, similar to level 3 hypercombos in Marvel vs. Capcom 3. The method of landing it is different depending on which character you're using, but the end result is the same: your opponent gets shrunk to an incredibly tiny size and your character gets to have fun with them in a ridiculous cinematic that will surely leave your opponent humiliated and annihilated. This is an incredibly damaging attack, not an instant kill; but your opponent will likely wish they were dead than have to suffer what's in store for them. If this hits them all sorts of misery will befall them, such as getting crushed, stomped, steamrolled, pitched and kicked around like a baseball, engulfed in lava, or even stir-fried in a giant wok. You do not want to be on the receiving end of a GIGACRASHER. This might very well cause an unprecedented holocaust of rage-broken controllers.

To jump, you may press Guard+Kick simultaneously. Press it quickly for a short hop or hold it down for an enormous, mighty leap. Since this is kind of a slow action that you must commit to, jumping and then falling on your opponent counts as an overhead attack, and they will be instantly smashed prone if they are not anticipating this. However, jumps are punishable on guard. You may combo your opponent in the air by using the universal launcher (downforward+kick) and then immediately jumping after them to follow them into the air.

Now, before I get on any further, you might be interested in seeing a few of the ladies that will be playable in this game. You may find them all in this imgur album!

http://imgur.com/a/EakZC#0

I might be inclined to post stuff about their bios later, as well as the main story of the game, but I'm not feeling too well at the moment. I'll reserve the next post in the thread to put up their bios when I feel like getting around to it.

So... what state is the game in right now? Sad to say it's still in a concept phase. I want to get something done, but numerous production setbacks and other priorities in my life have prevented me from moving forward with this until now. If anyone might be interested in helping out, I am on the lookout for new team members. We're good on 2D and concept artists but we need programmers and/or 3D modellers who can make characters in a cute anime style. We are intent on using Unreal Engine 4 for this game, so knowledge about it would be a plus. I'm doing some modelling, and I have a programmer and animator on deck, but any help is welcomed.

Uhrm. That was a mouthful. Hope I don't lose my spirit on this thread later.

Oh, one more thing. I have an IRC channel, it's #gigamaidens on synIRC. Come on in and idle.

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