Hi!
This is my new game: Way of the Flying Sword
My last game was Way of the Canceling Fist, it is in beta now, but I have no idea when I will resume its development, but enough of that! Now its time to talk about Way of the Flying Sword.
It is in very early stage, so a lot of things can change in its mechanics.
Here is a gameplay video:
![image]()
![image]()
And it is possible to download a test version here:
http://www.filedropper.com/setupwotfs01
Keep in mind that it is very early alpha, the sprites I'm using are very low res and primitive, I plan to upgrade it in the future, and I have no stages yet, some effects and sounds are still from my last game. The arcade mode is very crude, the IA is not good yet and it crashes sometimes.
As you can see, the fighters float in air and control their “swords” with the power of mind. I have only 2 characters, they are very crude, probably broken in some way, but its a beginning.
The system is this:
There are 3 possible positions, Mid, Low and High (they kind of replace standing and crouching of standard 2d fighters), mid is the standard “standing” position. They can also “jump” (sort of air maneuver) up, down, forward up and forward down. There are 3 defenses:
-block Mid (hold back)
-block High (hold back and up)
-block Low(hold back and down)
There are 5 kinds of attacks (I know its kind of too much and I'm rethinking):
-mid attack: must be blocked mid
-high attack : must be blocked high or mid
-low attack: must be blocked low or mid.
-overhead attack (attack when jumping up/forwad-up): must be blocked high
-underfeet attack (attack when jumping down/forwad-down): must be blocked low.
The charactes have specials (performed back, front, back, button), they will have ex-specials and supers (they don't have yet).
Fell free to give your opinion.
This is my new game: Way of the Flying Sword
My last game was Way of the Canceling Fist, it is in beta now, but I have no idea when I will resume its development, but enough of that! Now its time to talk about Way of the Flying Sword.
It is in very early stage, so a lot of things can change in its mechanics.
Here is a gameplay video:


And it is possible to download a test version here:
http://www.filedropper.com/setupwotfs01
Keep in mind that it is very early alpha, the sprites I'm using are very low res and primitive, I plan to upgrade it in the future, and I have no stages yet, some effects and sounds are still from my last game. The arcade mode is very crude, the IA is not good yet and it crashes sometimes.
As you can see, the fighters float in air and control their “swords” with the power of mind. I have only 2 characters, they are very crude, probably broken in some way, but its a beginning.
The system is this:
There are 3 possible positions, Mid, Low and High (they kind of replace standing and crouching of standard 2d fighters), mid is the standard “standing” position. They can also “jump” (sort of air maneuver) up, down, forward up and forward down. There are 3 defenses:
-block Mid (hold back)
-block High (hold back and up)
-block Low(hold back and down)
There are 5 kinds of attacks (I know its kind of too much and I'm rethinking):
-mid attack: must be blocked mid
-high attack : must be blocked high or mid
-low attack: must be blocked low or mid.
-overhead attack (attack when jumping up/forwad-up): must be blocked high
-underfeet attack (attack when jumping down/forwad-down): must be blocked low.
The charactes have specials (performed back, front, back, button), they will have ex-specials and supers (they don't have yet).
Fell free to give your opinion.