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Slashers Beta Discussion

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Let's discuss incoming changes about the game! Any feedback is appreciated!

Beta Download for Android Version
Beta Download for PC Version (Extract 1170A.rar and overwrite files)

Slashers 1.170 "Beta A" Changes List

[GENERAL]
- Power Move hits doesn't trigger "Last Chance" state anymore. So they may directly KO opponent.
- Power Recovery and Recovery cancel "Last Chance" state of the opponent. So if you use these in your combo after "Last Chance" is triggered, "Chance Over" message is displayed and opponent can be KOed with the next successful attack.
- Back Dash Invincible frames increased from 7 to 9.
- "Snap Out" can be initiated by holding SL+BS at the cost of consuming some meter. Pressing in between the right window results in no meter loss.
- "Display" option added under Training Options. It shows Damage/Combo data or Frame Data (New).
- Throw Escape window increased from 7 to 9 frames

[EFE]
- st.BS range decreased.
- Missed or guarded "Deep Blow"s put Efe in crouching state.

[KANAE]
- st.SL now hits 2 times.
- "Dragon Slash A" has a larger recovery time on ground when missed or guarded.
- "Dragon Dive" both versions have a larger recovery time on ground when missed or guarded.
- Missed or guarded "Dragon Fand A" puts Kanae in crouching state.
- Ultimate command input changed to D,D,D,PW

[BRANDON]
- "Upper Sonic Slash" has a larger recovery time on ground when missed or guarded.
- "Homerun" and "Nailer" commands simplified to just SL and BS: Direction holds removed.

[SHIN]
- "Axe Kick" variation added. Do St.K while holding Back. Holding button results in increased stun duration.
- Ultimate command input changed to D,D,D,PW
- Glitchy collisions boxes removed which appeared after an attacked crow.

[ANDRE]
- New Move: "Knight Step" (D,B,K). Andre rushes forward absorving/guarding one standing attack/missle. If he guards a small pause enters and he can cancel his state afterwards into one of these:
1- Jump (Hold U)
2- Heaven's Sword (D,F,K)
3- Any Power Move
- "Knight Charge" now starts at fully guarding state and can not be interrupted.

[JAMAN]
- Ultimate command input changed to D,D,D,PW

[RUNGARD]
- Ultimate command input changed to D,D,D,PW
- "Teleport Crush" and use of double "Air Dash" activate a cooldown timer now.
- Icebolt's wrong positioned collision fixed.

[NAGASHAPA]
- Overall walking speed increased.
- "Crush! Attack!" changed into a command grap. B,F,K. Range is normal throw range. Starts with invincible frames but results in high delay when missed. Also this move has a Power Recovery window at the end so it can be comboed afterwards.
- "Naga Curse Upon You" short range version removed. Now curses are selectable with SL,BS and K variations. SL = No Jump, BS = Left-Right Swap, K = No Specials
- Cr.BS Range increased and homes target if close enough. Launch keeps opponent more in the air to allow easier air combo follow-ups.
- "Might! Attack!" SL version changed to a direct hitting version. This version holds opponent by rapid punching on contact. SL Version have invincible startup frames. Cooldown timer added except to the "Limit Break" version. SL version also has a "Power Recovery" window after the spirit summoned.
- "World Trip" command input changed to D,D, SL/BS
- "Enjoyable Flight" input acceptance window increased. Now it is possible to make an air normal attack even closer to the ground.
- Ultimate command input changed to D,D,D,PW

[ALPEREN]
- Soul Mode Air.BS floor bounces when both 2 hits connected. (This happens commonly in mid-air). Floor bounce can happen only once in a combo.
- "Death Spike" and "Energy Wall" Power Recovery window and positions changed.

[MIREI]
- "Shadow Drop B" now homes opponent to avoid guard mixup sitations. Can also be guarded low now.
- "Back Thrust" attack can no longer be canceled into another "Rush" type attack. "Mist Rise" and "Shadow Drop" moves are the only cancel options now.
- "Slide Kick" and "Back Thrust" moves are easier to distinguish with Green and Blue shadows when started.
- Missed or guarded "Slide Attack" puts Mirei in crouching state.
- "Shadow Drop" has another Power Recovery window during mid air.
- Ultimate command input changed to D,D,D,PW

[NEW FEATURES]
- "Refresh List" button removed from Net Play. Now the list gets auto-refreshed.
- "Options" button added to Favourite/Unfavourite, Ignore/Unignore, Mute/UnMute players.
- All flagged players are listed under player list regardless they are online or not. Now it is possible to send offline messages to users but his way.

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