Hey what do you all think of a rating system for fighting games based on difficulty to learn and or master that is determined by the community? Instead of just a overall review of the game, it would be a specialized review that examines aspects of the game play and mechanics todetermine weather this fighter is user friendly, for the hardcore or somewhere in between. And the games will be listed in those categories.
The criteria I came up with is.
learning curve. How difficult is the game to pick up and learn overall.
Difficulty of mastery. How much effort and time is required to "git gud" and to be able to compete
Execution. How difficult it is to execute techniques. (Links for example are more difficult to execute than just a simple chain combo)
If ya can think of anymore for the criteria feel free to share ideas.
I have a friend who decided to give fighting games a go. He bought USFIV but quickly got frustrated with it and quit. he called me up asking for help and I decided to introduce him to games I thought were easier to pick up like UMVC3 and Smash bros. So far he's having fun with those games and is now giving USFIV a chance again now that he knows a lil something about fighters. I think if we had such a system it'd make it easier for those who are curious about the genre to want to get into it since they'll know ahead of time how difficult the fighter they're interested in is, or maybe look for a easier one.
This just an example. Maybe these could be more detailed and show more examples.
Beginner: Super Smash Bros WiiU. Only two buttons for offense. One for normals and one for specials. Simply direct your character up, down, left or right and press the attack button to perform the corresponding move. Defensive options such as evading only require a press of the shield button while in the air or direct your character left, right or down while on the ground. While you can't block in the air you can evade in the air making it pretty safe to move through the air. This makes the game very easy to pick up and learn and execute the basics and a few advanced techniques. Item usage gives even new players a fighting chance. Game's pace isn't to fast so new players wont get overwhelmed. Recommended for players of any skill level.
Intermediate: Vampire Savior/Darkstalkers 3. 6 buttons for offense. 3 for punches and 3 for kicks. Each special move require specific inputs which vary amongst the characters. Normals can be linked or canceled making basic offense relatively easy to learn and execute while more advanced offense utilizing links requires a lil practice for most characters. Defensive options such a push blocking have a bit of a learning curve. You can block in the air making it easy to jump around and move through the stage in the air. Game is pretty fast paced which forces you to act quickly and play fast. Recommended for players with a lil experience with fighters but new players might not have such a hard time with it either.
Advanced: Street Fighter Third Strike. 6 buttons for offense. 3 for punches and 3 for kicks. Each special move require specific inputs which vary amongst the cast. Except for a few auto (target) combos normals have to be linked, making basic offense require a lil practice. The game requires precise timing for links into special moves making more advanced offense require a good amount of practice for some characters. Defensive options such as the parry system require you to press forward at the same time an attack is about to connect. Doing so allows you to block without taking damage and immediately counter attack. However should you miss time it you will be punished. There is no air guarding so once you are air born you are vulnerable. Pick your jumps. Games has a balanced pace. Not slow but not to fast either so new players wont get overwhelmed. Recommended for veteran players or hardcore gamers who don't mind putting in a hour or two of practice to learn.
The criteria I came up with is.
learning curve. How difficult is the game to pick up and learn overall.
Difficulty of mastery. How much effort and time is required to "git gud" and to be able to compete
Execution. How difficult it is to execute techniques. (Links for example are more difficult to execute than just a simple chain combo)
If ya can think of anymore for the criteria feel free to share ideas.
I have a friend who decided to give fighting games a go. He bought USFIV but quickly got frustrated with it and quit. he called me up asking for help and I decided to introduce him to games I thought were easier to pick up like UMVC3 and Smash bros. So far he's having fun with those games and is now giving USFIV a chance again now that he knows a lil something about fighters. I think if we had such a system it'd make it easier for those who are curious about the genre to want to get into it since they'll know ahead of time how difficult the fighter they're interested in is, or maybe look for a easier one.
This just an example. Maybe these could be more detailed and show more examples.
Beginner: Super Smash Bros WiiU. Only two buttons for offense. One for normals and one for specials. Simply direct your character up, down, left or right and press the attack button to perform the corresponding move. Defensive options such as evading only require a press of the shield button while in the air or direct your character left, right or down while on the ground. While you can't block in the air you can evade in the air making it pretty safe to move through the air. This makes the game very easy to pick up and learn and execute the basics and a few advanced techniques. Item usage gives even new players a fighting chance. Game's pace isn't to fast so new players wont get overwhelmed. Recommended for players of any skill level.
Intermediate: Vampire Savior/Darkstalkers 3. 6 buttons for offense. 3 for punches and 3 for kicks. Each special move require specific inputs which vary amongst the characters. Normals can be linked or canceled making basic offense relatively easy to learn and execute while more advanced offense utilizing links requires a lil practice for most characters. Defensive options such a push blocking have a bit of a learning curve. You can block in the air making it easy to jump around and move through the stage in the air. Game is pretty fast paced which forces you to act quickly and play fast. Recommended for players with a lil experience with fighters but new players might not have such a hard time with it either.
Advanced: Street Fighter Third Strike. 6 buttons for offense. 3 for punches and 3 for kicks. Each special move require specific inputs which vary amongst the cast. Except for a few auto (target) combos normals have to be linked, making basic offense require a lil practice. The game requires precise timing for links into special moves making more advanced offense require a good amount of practice for some characters. Defensive options such as the parry system require you to press forward at the same time an attack is about to connect. Doing so allows you to block without taking damage and immediately counter attack. However should you miss time it you will be punished. There is no air guarding so once you are air born you are vulnerable. Pick your jumps. Games has a balanced pace. Not slow but not to fast either so new players wont get overwhelmed. Recommended for veteran players or hardcore gamers who don't mind putting in a hour or two of practice to learn.