Hello - my name is Simon Strange. I've been developing video games for about 16 years - mostly in the console space.
I've been poking around SRK for about 2 years now, because for the last two years I've been building a new kaiju-themed fighting/brawler game, and a community to go along with it at kaijucombat.com. My idea was to bring together fighting fans and kaiju fans.
Well, after more than 18 months of work, the first part of the CKC franchise started on Early Access this August. Colossal Kaiju Combat(tm): Kaijuland Battles is a bare-bones 4-monsters 1-arena game. The idea is to get a large number of players & test games played, while we use that information to improve the underlying combat & control scheme - which will be used in all our future games as well. Kaijuland Battles will be free once we move out of Early Access, but for right now we're charging $5 for it. The goal there was to keep out casual players - and focus only on the players who understand that the game is a work in progress, and that we need people who will play online games, submit bugs & descriptive feedback, and help us iterate to make the game better.
Well after a few months of Early Access, the game has improved to the point where I think we need the expertise of more dedicated Fighting Game Community members. We've been organizing play sessions mostly on Tuesdays & Thursdays - the game servers are running 24/7, but it's a lot more fun when you have a few dozen (or a few hundred) opponents online at the same time.
I'll also point out that the game right now REQUIRES a USB gamepad or fight stick to play. We'll implement keyboard / mouse controls once we're satisfied that the gamepad controls are perfect.
So here's the deal - I know that passionate folks from SRK are exactly the sort of experts I need in-game right now to help nail down our combat & controls. So anyone who replies to this thread that they would like to help out will get a free Steam Key from me via PM.
I'm going away this weekend, so folks who respond in the second half of Friday might need to wait a bit to get a key PM from me.
I've been poking around SRK for about 2 years now, because for the last two years I've been building a new kaiju-themed fighting/brawler game, and a community to go along with it at kaijucombat.com. My idea was to bring together fighting fans and kaiju fans.
Well, after more than 18 months of work, the first part of the CKC franchise started on Early Access this August. Colossal Kaiju Combat(tm): Kaijuland Battles is a bare-bones 4-monsters 1-arena game. The idea is to get a large number of players & test games played, while we use that information to improve the underlying combat & control scheme - which will be used in all our future games as well. Kaijuland Battles will be free once we move out of Early Access, but for right now we're charging $5 for it. The goal there was to keep out casual players - and focus only on the players who understand that the game is a work in progress, and that we need people who will play online games, submit bugs & descriptive feedback, and help us iterate to make the game better.
Well after a few months of Early Access, the game has improved to the point where I think we need the expertise of more dedicated Fighting Game Community members. We've been organizing play sessions mostly on Tuesdays & Thursdays - the game servers are running 24/7, but it's a lot more fun when you have a few dozen (or a few hundred) opponents online at the same time.
I'll also point out that the game right now REQUIRES a USB gamepad or fight stick to play. We'll implement keyboard / mouse controls once we're satisfied that the gamepad controls are perfect.
So here's the deal - I know that passionate folks from SRK are exactly the sort of experts I need in-game right now to help nail down our combat & controls. So anyone who replies to this thread that they would like to help out will get a free Steam Key from me via PM.
I'm going away this weekend, so folks who respond in the second half of Friday might need to wait a bit to get a key PM from me.