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Within: That tablet fighting game/card game thing

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https://www.kickstarter.com/projects/destinybit/within-a-competitive-fighting-game-tcg-hybrid

You may have seen this game before, with adverts being shown at various tournaments.

If it were a PC game, I might try it, but I have no tablet.

So uh, discuss/poo poo on the inclusion of gameplay customization/being a mobile game.

My favorite thing about this game so far:
Set in present time, Within follows the story of many troubled and deep characters on a quest for personal rebirth and redemption.

At the beginning of their quest, the characters are at the lowest point in their lives. Broken, on the verge of suicide, they get approached by mysterious individuals who, willingly or unwillingly, give them tattoos.

These tattoos say something about these characters that nobody else knows, revealing secrets and casting light on shadows of their past. These tattoos also unleash the power of their souls, granting them extraordinary abilities.

story01.gif

Some funny USFIV gameplay! Check it out!

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Hey guys!
Me and my friend filmed a few matches of USFIV. We're not the best in terms of game play but we try to at least be funny. Check it out and let me know what you think!

youtube.com/jojosgameshow

Popular character types from an aesthetic perspective

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This isn't about shoto, charge, grappler type characters. Rather about wandering warriors, FBI agents, schoolgirls, etc. Story/visual character types that are popular in fighting games.


The Wandering Warrior=Someone who wanders the world searching for strong opponents, whose greatest joy is the act of fighting itself.

Examples: Ryu (SF), Terry Bogard (FF)

Spoiled Rich Girl= A young lady or teen of incredible wealth due to her parent(s), who looks down on everyone else. Often highly regards father.

Examples: Karin Kanzuki (SF), Lili Rochefort (Tekken)

Tomboy=Young girl or teen who doesn't have the typical feminine interests at all, often short haired and acts more like a boy than girl.

Examples: Sakura (SF), Asuka (Tekken)

Anthromorphic animals=An animal who acts like a human and/or has human traits

Examples: Kuma (Tekken), Brutal Paws of Fury game, Leo (Warzard)

Weregirl/foxgirl/catgirl/similar=Women who have some animal traits

Examples: Felicia (Darkstalkers), Makoto (Blazblue), Dizzy (Guity Gear)

Elegant Noble: A nobleman or noblewoman who is concerned with dignity, honor, and perhaps family name. Well dressed, very wealthy, often has servants

Examples: Slayer (Guilty Gear), Elisabeth Blanctorche (KOF), Charlotte (Samurai Shodown)

Toughest females in fighting games

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Now female fighters are a staple in fighting games. However the vast majority have the proportions of a sports illustrated swimsuit model rather than a fighter. You'll notice in women's boxing and mma, that these women are often fairly muscular (not close to males of course) and somewhat broad shouldered.

So which female fighting characters actually physically look like they could kick ass? I'll get things started with...

1353915-31makoto.jpg

Makoto. Notice the fairly broad shoulders and heavily muscled arms. She isn't overly skinny either, but of a medium athletic build. Also, this....

MakotoPunch--article_image.jpg

Bloody Roar for Playstation 4?

Daigo's yearly income is at least 196k

Favorite/Most Hated Characters in Fighting Games

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I figured this would be an interesting topic.

My favorite character is a tie between Anakaris and Dudley. I have no idea why I like those two so much since they have no similarities, but something just feels right about those two. Maybe it's the fact that they just seem so ... fancy. Like, "swimming in a pool of coins like Scrooge McDuck after I finish my caviar" fancy.

Now, the fun part I want to see here are the characters that people HATE the most in fighting games. For whatever reason, be it in design or gameplay, you despise this character. For me, I'll admit that I truly despise fighting Spider-Man in every game he's ever been in. I'm not saying he's "cheap", because he isn't, I just find fighting that pest really annoying.

Favorite/Least favorite character designs.

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When I say character design. I'm not talking how they fight or their personality. I'm talking about how they dress, their body and just overall appearance. What character you feel sells themselves off their looks alone, the best/worst?

The best IMO is Morrigan Aensland from Darkstalkers. I forget where I read this. But a article described Morrigan as what you get when you take the best parts of Chun-Li, Mai Shuranui, put'em together and goth it up, and I agree. She has the sex appeal of Mai and the toughness of Chun-Li ( not to mention an ass like hers too ). She's revealing like Mai but not too much, which is where again the Chun-Li side comes in.

Worst IMO is Mokap from Mortal Kombat. He's what happens when the deadline for the game is approaching. You don't have time to put the character in the game but you have the motion capture for the character. So you just put the guy who did the motion capture in the game and call it a day.

P.S. I checked to see if such a thread already existed. Couldn't find one.

Which fighting game you think has the best animation?

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When it comes to fighters the most important aspect for most avid players is the gameplay. Me I feel the animation for characters in a fighter is just as important as the gameplay. Gameplay can be great but if the characters don't look fluid in their movements, or there's notable missing frames, it's a turn off for me. IMO Vampire Savior/Darkstalkers 3 has the best animation even though the sprites look dated.

Animation wise, the characters look like something straight from Disney with how bright and vibrant they look and all the squashing and stretching they do when moving and attacking. Not to mention the hallarious damage animations. Which fighter do you believe has the best animation and why?

Fearless Night -- another GG-style indie fighter

Character designs that catch your eye.

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When I say character design. I'm talking about how they dress, their body and just overall appearance. What are some characters in fighters that really sell themselves and make an impression on you with their looks alone? What is it about their design that works and what stands out to you? Hair, face, clothing etc.

For me. Morrigan Aensland and Felicia from Darkstalkers. And Dudely from Street Fighter. Morrigan is like the best parts of Chun-Li and Mai Shuranui, gothed up. She has the sex appeal of Mai and the toughness of Chun-Li ( not to mention an ass like hers too ). And the bat wings on her head are cute.

Felicia. She's one of the most polarizing characters in gaming period. Practically nude Catwoman with awesome huge blue hair and jiggle physics? Wether you like her or not you noticed her. Also she's like a FU to the censors. She's like "My nips and vag are covered so technically I'm not naked, nyah nyah". Yet she's still adorable.

Dudely. His design is the definition of swag. So classy and cool.

EA Sports UFC includes playable Miesha Tate and Ronda Rousey ^_^ Realistic fights > arcadey fights

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[img]Yes!! I like fighting simulators better than more Street Fighter/VF clones. :) The genre is already too oversaturated with arcade fighters. The industry and genre needs more realistic fighting games.
EA Sports announced that female fighters Ronda Rousey and Miesha Tate will be included in EA Sports UFC's roster.This is the first time the UFC series has included women, and comes just months after the women's bantamweight division was first added to the UFC's real-life arena. Rousey was the first woman to sign with the company in November 2012.

http://www.joystiq.com/2013/09/04/female-fighters-ronda-rousey-and-miesha-tate-announced-for-ea-sp/
EA Sports UFC will launch in Spring 2014 for Xbox One and PLAYSTATION 4, and is in development by EA Canada's Fight Night team.
The game will run on EA Sports' next-gen Ignite Engine.
More female fighters will be announced closer to the game's launch.

Ronda and Miesha's rematch will take place in December as UFC's main event.

Ronda Rousey has amazing win record and Miesha Tate is one of women's MMA's veteran champions that has defeated some of the best fighters in her division.
These are real fighters that train hard like any MMA fighter.

Also in other MMA news, Felice Herrig joins Invicta FC

http://invictafc.com/2013/08/felice-herrig-signs-with-invicta-fighting-championships/
Ah yes and this videogame will be 100000x better quality than Supremacy MMA
(Kung Fu Factory is a joke, and dumb taking the arcade fighter route. The only one that can potentially rival Yukes with MMA fighting games is EA. )

Yeah, looking at the genre, most fighting games have been spamming a really immature direction, the genre needs more realism in fights, not just graphically.

The best fighting systems shouldn't be about rollercoaster dial a combos, circus juggles, fireballs and crouch footsies.
A single good hit could end a fight right then and there. :)

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Street fighter EX thread(EX, EX+, Ex+@, EX2, EX2+, EX3)

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How many of these thread have I made in the past?:D Well one more can't hurt.

Well as the title states this is a thread about EX. you can talk and get some help on anything! Excels, Combos, links, Chains, Glitches, tag combos, tiers, how to beat certin characters, fighting styles, combo styles, you favorite EX game and of course who is the best at the respective games.:p Combo vids can be given I have most of shinobi's vids and a KICKASS vids from a guy named Pichu(not the asshole in general who writes like a pokemon). I will see if I can get them up. IMO pichus vid is the best out.

Now over my time here I have come to respect a few opinions on the games. From Shinobi to certin n00bs. Evilkairi, Mondu, Josh, Jester, DT and a few others are tops in strats and tacs.

For me my personal fav was EX2. I liked the excel system more and it was a little more fun without the meteors. EX2+ had V.rosso so it was up there.

I don't like EX3 that much. All supers IMO. But I like the momentarys.

Well if you got tiers or imput that I can harp on come on it.

No haters.


Edit:A heads up about a change in the world rankings.

United States Street Fighter EX2+ Power Ranking

1. JUSTIN WONG - New York, NY (The United States Champion)
2. JeRon Grayson - Bronx, NY

Guilty Gear XX Accent Core Plus - PSN question

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I noticed that this game is on PSN now. at least it seems to have a buy option on the website. I wonder if anyone has picked this up and if it suffers from issues similar to that of CvS2. I'd like to be able to just to download it instead of hunting a ps2 disc at the present.

Double Tap - New In-Development 2.5D Indie Fighter

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Hey SRK,

My name is Willpower and for the past 9 months or so I've been programming and developing a fighting game called Double Tap. At the moment it's still in the very early stages (characters are just temporary), but I'd like to get some hands on the engine and gameplay mechanics to get some feedback.

A bit about the game:

It started as a project to get some Unity experience under my belt, but I ended up having so much fun that I decided to work on it full time. The engine is pretty similar to the SF4 engine and should feel kind of familiar (plinking, kara cancelling, special cancels, light chain cancels, throws, 6 buttons, hold back to block), but I'm aiming for it to be more combo oriented and with a faster pace. I want it to play kind of like SFxT but with simpler and more intuitive mechanics (and just 1v1). The characters right now are just temporary so that I can build the engine and make sure everything works, so they aren't exactly pretty but they get the job done. Some moves don't have animations so it's best to leave the hit boxes turned on. My goals right now are the keep implementing features until I'm satisfied enough to put it on kickstarter and get some artists, then crank out some actual characters.

Where it's at right now:

- It's pretty much a training room right now, I've spent most of my time working on the gameplay mechanics so I haven't worried about getting matches or anything like that in.
- It's very link heavy, like SF4, but at the moment kind of easier and lots of things link.
- The character's normal moves are similar to SF4 Ryu's as far as animation and usage goes, but frame data and advantages have all been messed with quite a bit.
- 4 Fireballs (QCF -> Jab, Strong, Fierce, Roundhouse)
- 3 Uppercuts (SRK -> Jab, Strong, Fierce)
- 3 Drills (QCB -> Jab, Strong, Fierce)
- 1 Scissor Kick (Charge B->F, Short)
- Short Hop (Dash forward and immediately hold up forward or up)
- Dive kick (Down or Down + Forward, Forward)
- Momentum mechanic:
- Land 4 medium/heavy/specials without being hit by any (or block) and get access to the power cancel (FADC-Like mechanic), use on hit (MP + MK) to cancel the recovery frames and follow up with any normal/special/jump/dash
- Block 3 medium/heavy/specials without attacking and get access to the parry (Gouken-like absorb mechanic)
use while neutral (MP + MK) to absorb a hit and punish immediately.
- Once you've acquired the offensive or defensive powerups, you keep them even when hit, but throws remove all momentum charges.
- Landing a jump attack allows you to follow it up with another one shortly after, useful for air juggles and mix ups.
- After landing the first attack, the follow up state will reorient towards the enemy (useful for crossing up)
- Some of the heavy attacks have some unique modifiers:
- Far Standing Roundhouse - meaty frames have different frame advantage and can be dash / short hop cancelled.
- Crouch Fierce - meaty frames have different frame advantage.
- Close Standing Roundhouse - first hit launches and second hit slams, power cancel the first hit to follow up on the juggle.

Anyway yeah, check out the link at the bottom if you'd like to try it out. I eventually plan on selling it on Steam for like $5-$10 or something, but until then I want to distribute it for free so that people can play it. I'm a huge stickler for gameplay feel, and my main goals with this game are to make something that I consider to be a well polished and fun game, and hope that others like it as well.

Any feedback is greatly appreciated, fighting games have a lot of little nuances that are hard to pin down and may not be easily noticeable, so if you see anything that feels off, let me know!

Notes:
- Only sticks I know it works with are TEs, my eightarc doesn't work correctly and I haven't fixed it yet. Same with xbox controllers.
- No sound / music yet.

Follow me on twitter: @‌DTWillpower
I don't really update this yet but I will start doing so soon.

Download:
Double Tap (PC)

Screenshots:
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Demon Bride: New 2D fighting game by Examu?

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Some days ago Examu, the guys behind Arcana Heart, launch the official website of eX-BOARD, his own Arcade machine:

http://www.examu.co.jp/ex-board/

And they confirm six games for the machine, the first is (obviously) Arcana Heart 2 that is now in everywhere at Japan, the second is Monster Ancient Cline (that you can follow this on his own thread here at SRK) and the others are a Quiz game, a Beat em Up 3D game and a Shogi game...

But, the last, is called "Demon Bride" and the website says that its a "shin kijiku taisen action!" (???2D????????... New 2D combat action game) and if i remember correctly that was the same name when they confirm Arcana Heart so many years ago.

So, its seems that Examu is coming with ANOTHER 2D fighting game... i guess.

why i think the Darkstalkers games need a next gen game

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hello guys i know that alot of fighters are highly well known like Street Fighter or Tekken or Mortal Kombat.. but theres one series that some people know about however theres not alot of love for it.. the Darkstalkers series! i know people who want a Darkstalkers reboot myself incuded so here is my list on why there needs to be a next gen game:

1. it has a darker tone and like Mortal Kombat Capcom can make more of a deep back story and can be more creative than Street Fighter.

2. Due to the slight rise in its fanbase it would be nice to see a new kind of Capcom fighter.

3. a fresh and new macanics gives it new ways to be different but keep the basics form prevous Capcom fighters.

4. Darkstalkers 3 is one of the fastest capcom fighters around with UMVC3 being at the top and it would be nice to see a fast 1on1 fighter.

now these are just a few thoughts i had if you have your own take on this please comment below!

what makes an anime game "anime"

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I used to think I knew. Then read on twitter that apparently, GG isn't anime.

Now I am lost. Help me fgd, you're my only hope

What if Capcom crowdfunded Street Fighter V?

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OK, hear me out on this.

So, with Yatagarasu and Skullgirls, we've proven that the FGC has the means to crowdfund smaller, indie-er fighting games, as well as the desire to, depite anyone's opinions on said games.

In recent news, Capcom has said, to my understanding, that the resources don't exist to make Street Fighter V aaaaaaaany time soon, to the dismay of SF fans (and Marvel, Darkstalkers, and X Tekken fans. If their flagship fighter ain't getting anything, their other francises don't look so hot either). The reaction from many seems to be "But we want it really bad!"

Hypothetically speaking, what if Capcom were to crowdfund (via Kickstarter, Indiegogo, or their kin) the next numbered Street Fighter title? Obviously, the biggest issue with this is the sheer quantity of cash monies needed to fund a game like this theoretical Street Fighter V. Yatagarasu and Skullgirls were much smaller projects comparatively, and their success might not equate to the success of a much larger title. However, Street Fighter obviously has a much larger fanbase, so perhaps the funding would scale as needed. Perhaps this Kickstarted Street Fighter V could return to some high quality sprites, perhaps (if only temporarily) stepping back from the visual style of SFIV, returning to Third Strike-style visuals.

The benefit of crowdfunding would, if the crowdfunding was done properly, be increased community input on the game. Capcom seems....decent on this front currently (provided we completely ignore X Tekken), but if Street Fighter V was crowdfunded, backers could have votes to see who to bring in, and perhaps we could see a game which includes Alex, R. Mika, Charlie, or anyone else that people wanted to see (coughSkullomaniacough). Backers could test the game, have input on the balance, the moves, and other such details that relate to the FGC.

The stretch goals seem pretty easy to figure out: Kickstarter-exclusive skins, soundtracks, fan swag like posters and T-shirts, all the way up to arcade sticks, perhaps even cabinets. The specifics behind offering such things is beyond my knowledge of the subject, but that seems the best way to go about it.

So, what does SRK think? Would you support a SFV crowdfunding project, even if it meant a possible downgrade on the visuals (inb4 sprites are the graphical alpha race)? Would you be cool with characters being added by crowd poll, and who would you want to be able to vote on? Perhaps most importantly of all, could this work?

Those who donate to a fighting game kickstarter should be seen as investors.

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There appears to be alot of indie developers trying to kickstart their fighting games after the success of Skullgirls. Beast Fury, Chainsaw Incident, MLP fighting is Magic to name a few. I understand the developers of these games aren't huge companies. But I think they should treat those who donate as investors.

What they're doing is for profit. They are attempting to make money off their game. If people put money into the development of a game, those same people should see some of the profits should the game turn a profit.

Also from the developer's side they're hurting themselves. By resorting to crowd funding for their fighter. They have to listen to the inputs of those who know little about what makes a fighter. If they feel the developer isn't listening they'll stop supporting. Their at the mercy of the average gamer who knows little about fighters.
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