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What makes Fighting Games Good?

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I am new to the SRK scene. I've been in and out of fighting games for my whole life. I played MK2 for the Sega Genesis back in 1996. I was only a kid. In the 2000's I mainly played Marvel Nemesis, Dragon Ball Z, a few WWE/WWF games and Tekken 5. In 2011 I got my hands on MVC2 I've had fun playing that game. That has become my number 1 favorite fighting game. In 2012 I was in college, I finally played against a real person and I got trashed hard in UMVC3, and Persona 4. I've joined SRK to discuss fighting games, how to make fighters [games], What makes a fighting game good, bad or fun.

My goal is to study fighting games and make a decent fighter [In which will be Free to play. But not like FTP MMOs]
I own Street Fighter II , Super, Turbo [SNES]
MK Trilogy [N64]
Tekken 6 [PS3]
DBZ Budokai 1, 3 [PS3]
MVC2 [PS3]
MK9 [PS3]

Theory, Programing. I've come across two threads on SRK. Unreal 4 and Unity.
Where on this forum would be appropriate to have such discussions?
--also I'm going to visit/read some of the fan fiction on this site.

Thanks for your time Nikorasu out!
*Disapears in a splash*
#Greninja'dOut

Need a fighting game recommendation

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Hello. My favourite pvp game, WoW, has a dying population, the game is over saturated with skills, and the skill cap has dropped significantly over the last few expansions, so I'm looking for another competitive game to play. I spent some time playing League, but the 30-40 minute matches are simply too long for me to enjoy. Now I'm looking into the fighting game genre to give me that competitive fix.

The fighting games that I've put a decent amount of time into are SSB and DBZ budokai 3. I played one of the soul caliber games, but I never played online, either due to the community being dead or not having internet access at the time (not sure which). I vaguely remember playing the bald black guy with a scythe.

Anyway, I'm looking for a popular fighter on the ps3. I'm not a big fan of fighting games where people just jump around everywhere; they look very unappealing and frustrating to play and don't resemble fighting. I'm not too concerned with balance or game depth: I just want something fun that has short queue times so I can endlessly chain matches, win or loss. If there's a ladder/elo/mmr system in place, excellent. I love ladders.

What sort of mobile FGC app would you like?

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Hey, I'm a programmer looking to make a portfolio of projects for future career prospects. As a long time street fighter, I'd like to make an app (free of charge) for it, but I only have a few ideas.

1. Make a free, fast and accurate frame data app that doesn't take long to load and isn't full of wrong info. That's the easy option.

2. Make a punish guide app, that shows basically a lot of abused/hard to punish moves, and show what options every character has. Things like yun st.mp x lp shoulder, bison ex psycho crusher, cody lp tornado, etc. Also for gimmicks that aren't necessarily very hard to punish, but perhaps tactics or matchups people don't see a lot.

Those are the only two ideas I've got at the moment. If y'all have ideas of something that would be convenient to have on a mobile platform and isn't already oversaturated, then let me know, thanks.

Some Thoughts on Improving Streams and Stream Commentary

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On the topic of fighting game streams

Commentators and stream presenters should do a better job of teaching those who don't necessarily know what to look out for...what to look out for. Commentators (the good ones anyway) do try to discuss match ups and tools, but often only in the short space of time between matches or in the few minutes during the match. It's not much time to effectively try to explain what's happening (as I found out when my friend and I commentated at Civil War VI), so good commentators like the James Chen/UltraDavid pair or Metaphysics/Hellpockets really are very valuable for engaging the spectator, and hopefully by extension, growing the player base.
From my short but illuminating experience at commentating, I have a few thoughts on what would help make better commentary, a better viewing experience, and to avoid mistakes. Maybe it might even help convince sponsors and game companies to increase their support. Also, a few suggestions to help inform viewers of what's happening. Obviously I realize implementing a lot of this would require technical know-how along with cash for the necessary equipment.

1) Commentators need information: A bracket that they can keep track of, players places of origin, what characters they use, who's next on stream. A lot of this falls on the commentator to keep track of not just game information, but also its players. But in any tournament where people are coming from multiple states, no one's going to remember or know everyone who appears on the stream. Even just saying "Player A came out from Colorado and Player B is from New York. Player B also uses this very uncommon character." I believe, can increase a viewer's interest in the outcome of a match between two players they haven't heard of. Having the brackets and players main team listed in the information can also allow commentators to think about match ups before the players even step up to the station. When I was commentating, I basically had to wait until the players were at the character select screen before I could start explaining characters or how they might be used. Up to that point, me and my boy would just have to talk about random stuff, or just things we happened to have seen or known relating to the tournament. I was fortunate in that regard since my commentary partner Stophers is a Richmond native, and had a lot of interesting information on hand. Since I didn't know who was going to come up next, again, I'd have to wait til they were at the station or when their names were called. Now I have player information and game information competing for very limited time, not to mention that it somewhat goes out the window once the match begins in earnest since now I have to explain players' decision-making too. When commentators, and therefore viewers, don't have information the viewing experience suffers.

2) Information for the Viewers/Empty Time: Some streams, like LevelUpLive's SCR stream (the main one anyway) did a good job of making sure there was usually something interesting or worth watching going on, even when the match hadn't begun yet. A lot however, are just content with streaming the gameplay with commentary, and letting the commentators fill non-gameplay time however they want. As I stated above, when this is combined with a lack of info, it can lead to pretty uninteresting segments at the beginning of the stream and between matches, especially when there's long button checks involved (Press button to assign, damn! At least SNK solved that one in Steam Edition). Good commentators who are also funny or interesting to listen to (like Yipes for example) can help minimize the problem, but more can be presented. I mean, how many times have you seen live tournament footage of some empty chairs, with a few people milling around in the background? Maybe match-up bullet point cards, that summarize general match up or character strategies before a game, could be displayed. Player cards, that show information about that person, what they've done, and what to look out for. (Daigo Umehara from Japan. Plays Ryu/Evil Ryu. SF4 Evo 2k9 Champion, SSF4 Evo 2k10 series. Incredibly gutsy reads - umeshoryu aka psychic uppercut, triple overheads, etc. Dieminion from New York City. Plays Guile. 1st Place NYC SF25th Anniversary Tournament, 2nd Place WCG 2013. Known for his impeccable defense and spacing. ) Little segments showing interesting community stuff, maybe a short video on everyone's awesome sticks. The human element that draws people in and doesn't rely solely on the game itself to engage the viewers is an important yet strangely missing element from a lot of grassroots tournaments and the streams covering them.

3) No shitty commentators: I'm gonna be real. Some people just aren't cut out to be on the mic, you feel me? Whether it's because their voices are unpleasant to listen to for long periods, or maybe they can't explain what's happening in the game effectively (or accurately!), bad commentators cripple the viewing experience. Let's just look at IGT 2014. CafeID threw a tournament on Korea's tropical vacation hotspot Jeju Island, and it was one of the most deeply concentrated pools of fighting game talent to ever be assembled, and there was a lot of incredible gameplay. Yet, watching the stream could sometimes just be painful for english speakers.

KBR is a great player from Chile, who plays many games very well, and is a popular figure for his Ryu-like travels to fight great opponents. Zhi is a well-known fighting game player, commentator, and interviewer from Singapore. He is invaluable because of his ability to speak several different Asian languages and fluent English. KBR and Zhi was one of the most awkward, boring, and downright ineffective commentating pairs to ever be put on such a major tournament. It was like Kane didn't want to talk, and Zhi just didn't contribute much of anything. He didn't know much about the game, went off into unrelated (sometimes embarassing) tangents, and said some pretty messed up stuff. He egregiously said that AE, not the tournament's main game and CafeID's preferred game KOF XIII, deserved the prize bonus instead. Not only is that slap in the face to the people who put the tournament together, as well as all the fans of the game that are watching the stream, but also a slap in the face to the very creator of the game itself. How much would Capcom support a tournament if someone, a well-known figure mind you, said that another game and not Street Fighter deserved a pot bonus provided by fans who loved the game? During Street Fighter's own stream no less! That's exactly what happened to KOF, and even if SNKP doesn't take much of a role in competitions like this, insulting their game can't help matters. I feel bad for CafeID, since their main game and the main game of the tournament suffered from that sort of presentation, but at the same time they couldn't have rustled up two people who knew and loved KOF to commentate? I mean heck, they didn't even have any Korean commentary at this Korean tournament.

This is devolving into a rant, but here's the point. Commentators need to be likable, they need to be able to communicate their thoughts concisely and effectively, they need to work well with other commentators, they need to be knowledgeable about the game and be passionate and excited for it, they need to not say or do stupid things on stream, and they need to be able to help viewers be engaged by what they're watching. Commentators should have as much information as they need readily available to them in order to be able to provide viewers with interesting information along with the time to put it out there, or to keep them hooked by being able to tell them what interesting things are coming up down the line. Streams should try to minimize empty time and display other interesting facets of the community. They should concisely provide information that'll help viewers who might not be as knowledgeable to understand the game. It'll also help those viewers understand the players' decision-making process, and that gets them excited for and during the matches.Those are my thoughts on the matter.

Tao Feng Fist Of The White Lotus (classic xbox fighting game)

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Anyone remember this FG? This game came out for the original xbox and was one of my favorite fighting games.

I would love to see this added to the store on Xbox 360/Xbox One

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The Chainsaw Incident (new 2d horror fighting game)

Project Royale X - New 'anime-style' 2D fighter Coming to Consoles & PC/MAC/Linux

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Hello, my name is Jack. This is my first post here but my intent isn't to spam, only to find an early-adopting fan base for our upcoming 2D fighter titled 'Project Royale X' with gameplay inspired by SG, BB, and GG and concept art inspired by KoF.

Project Royale X is a new 2D fighting game that puts players in control of fighters as they fight to save the world.. or destroy it.

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Placeholder cover photo

The story takes place in the year 2020 and picks up just before Adam is released from prison. After Daemon’s escape, the Zero Tech corporation began a fighting tournament in order to draw out more powerful combatants on earth to complete their Project X: Lucretia. Each fighter has their own reason for entering this tournament, but Zero Tech's true desire is to lure Adam's younger sister, Erin (the main protagonist), to them in order to feed her to Lucretia and take over the world with their own private militia.

Project Royale X (planned) Features

- The game will feature classic six-button play which gives characters a huge variety of attacks and special moves.

- Made with Unity™ engine.

- With the Variable Tag Battle system, players can put mismatched teams of one, two or three characters against one another.

- Custom Ensemble Attacks allow you to outfit your team with a huge variety of attacks for nearly endless strategic possibilities.

- A robust anti-infinite combo system keeps competitive play free of abusive tactics,

- 22+ Playable Characters

- There’s going to be an old school mode in the game entitled – Beat’Em Ups. It will be a four player game with you and your friends going through 10 different missions.

- Animated intros and endings for every character.

- Cinematic Ultra Finishers like you see on Injustice.

- Focus Attacks – EX Attacks – Wave Dashes – Wall Bounds and Ground Bounds-


Characters

Adam
Age: 22
Height: 6'1
Weight: 225 lbs
Blood Type: AB
Current Year: 2020
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Bio: Adam Theodore Sheppard was born on December 9th, 1998 to a crime lord named Nathaniel Sheppard and his wife Beatriz King. Adam is a reckless but ultimately good-hearted man. He has a powerful sense of adventure that surpasses even his love for his girlfriend Dawn. After the disappearance of his father, Adam became very apathetic, but remains pugnacious as ever, seeing fighting as the best way to relieve his boredom. He also seems to harbor a little resentment of the outside world, musing that he fought solely for the sake of his friends, his girlfriend and his family.

Fun facts:
- Hero.
- Leader of the Wolfpack gang (think the 'z warriors' meet the 'warriors')
- Fear of Spiders.
- Would rather go to a pizzeria with his girlfriend instead of an expensive restaurant.
- Sleeps when he's bored.
- Loves street fighting.
- Hates his father Nathaniel Sheppard.
- Still waiting for Dr.Dre's Detox.
- Loves his girlfriend Dawn.
- Miles and Van childhood friend.
- Enjoys eating plethora of food.
- Excellent at Chess.
- Can act dimwitted at times.
- Loves fighting powerful opponents.
- Loves his little sister Erin to death.
- Listens to mainly underground/classic hip hop music and rock.
- Once punched a shark in the nose.
- Hates when Dawn calls him Sugar Cakes.


Giselle
Age: 19
Height: 5'4
Weight: 125 lbs
Blood Type: O-
Current Year: 2020
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Bio: This young lady is the Keytarist for the pop sensation The Star Jammers. Her stage name is Glitter Cosmos. She’s cute. She’s fun. She’s deadly. Along with her band mates Star Shine (lead vocals and rhythm guitar), and Stellar Groove (drums) she has captured the hearts of teens everywhere, especially American. Don’t let her innocent looks fool you. She’s an assassin to the highest bidder. She knows her way around firearms just as well as she does her Keytar. She’s also the choreographer of her group, and if you watch closely you'll notice all of those amazing Jeet Kune Do moves worked in there. Her father, a member of her majesty’s special forces, trained her to take care of herself. She is well apt in martial arts, and marksmanship. He also enrolled her in the best girl preparatory schools in the UK. While attending, she met her band mates and learned the piano. Just before The Star Jammers hit it big with their first hit Universe of Love released Giselle decided to put her other talents to use to make money. Thusly, she became an assassin for hire. She enjoyed it so much that even after stardom she takes out marks while in between concerts and recordings.

Fun facts:
- Plays on her modified Keytar
- Assassin who loves to eat candy and other sweets.
- a member of The Star Jammers band. - Can play other instruments too.
- Her Keytar can be modified to any weapon of her choosing.
- She'll 'ka-bong!' you for fun.
- Fear of Catfish.
- Gymnast.
- Could probably kill you in the blink of an eye.
- Snapdragon fan.
- Loves eating Miles' pistachios ice cream.
- Has an 'uber' crush on Jack.
- Born in the United Kingdom but ran away from home and moved to America at the age of 17.

Mariya
Age: 25
Height: 5'7
Weight: 145 lbs
Blood Type: B
Current Year: 2020
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Bio: The Merc with the massive 'mammories'. Naturally having a tandem for being violent, young Mariya was introduced to martial arts at the tender age of 8 years old. With a growing obsession for the arts, she took her first life at the age of 18 while serving overseas at war. Developing a particular proclivity for killing, she went AWOL from the military and began doing freelance mercenary work, constantly traveling and learning killing techniques from different martial arts and using them on her contract.
Fun facts:
-Tomboy
-She's a vegetarian because she secretly detests the unethical treatment of animals.
-She has a gun collection in her house.
-She's a practitioner of Koppo Jutsu and Aikido
-She enjoys drinking kale smoothies
-Cooks Adam and Miles food everyday.
-Her eyes are yellow.
-She love dresses secretly.
-Her breasts are a average E cup (32-34)
-She enjoys Banana pancakes.
-She's from Netherlands.
-She has a secret crush on Adam.

Project X: Lucretia
Age: ??
Height: 5'5
Weight: 125 lbs
Blood Type: Undefined (demonic)
Current Year: 2020
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Bio: Lucretia, created in a Zero Tech lab is the artificial sister of the demon prince Daemon. She is new to the world and is a fully developed seductress with an unquenchable blood lust. She will readily lay waste to any and all that stand in her way. But, by design she is part of Daemon himself and if he were to fall in battle he would take over her body and if she were to fall in battle the part of him that is her would go back to him granting him full power, enough to go into demon form.

Fun facts:
- Sub Boss
- Seductress
- Maneater
- Daemon's (final boss) Sister
- Two forms: human form & demon form
- Unquenchable blood lust

Abilities
+Immortality
+Superhuman Strength
+Regeneration
+Screech
+Flight
+Soul Stealing
+Shapeshifting

And many more characters to come! Any feedback is appreciated and taken into consideration, negative or positive. We'd really like to make this the best fighting game you've ever played so NOW is the time to get involved and voice & discuss what features you'd like to see in the game.

We are currently building a website but if you like PRX and want to keep up to date on our progress then follow us on Facebook @ http://www.facebook.com/ProjectRoyaleX

all content above is subject to change
Links:
http://www.facebook.com/ProjectRoyaleX
http://www.twitter.com/ProjectRoyaleX
http://www.youtube.com/SecretMunkeyTV
http://www.soundcloud.com/ProjectRoyaleX/sets/ost

GeekInsider interview about SFxT at EVO and other FGC related stuff


Dizzy is a terrible fighting game mechanic

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I am serious, I see no benifet to having it. so heres a situation. we got a somewhat new player to the street fighter universe, he goes online and ends up getting his but kicked. he gets a dizzy, and the more experienced player is guaranteed victory.

and right there Capcom you have discouraged a newcomer to the game. dizzy is essentially a punishment to the player for getting hit to many times... now by that logic, the player who got dizzy is getting double the punishment he needs. its already bad enough that he lost all that health from getting hit so many times, but now the other player is being guaranteed victory? there are so many rounds of Street fighter that I thought I could come back from, but couldn't because I was suddenly dizzied and thus allowing my opponent to activate his Ultra without worry.

can anyone here prove to me how Dizzy is a good thing in fighting games? imo, it should be removed and never seen or heard from again in the fighting game community.

JoJo's Bizarre Adventure All-Star Battle confirmed by Bandai-Namco

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[media=youtube]Su0_tuodDRA[/media]

Watch it from 52:45

Looks pretty interesting... and is FUCKING JOJO so i'm in.

Most Under-Rated Fighting Game?

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I finally played SFxT. Amazing game, surprised it didn't get more love. Scramble mode > SSB imo.

SNK Playmore is recruiting staff for "new KOF and Samurai Shodown games"

Any known examples of "Saving it for nationals" ?

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Ive heard this saying since I got into the fgc in 2003, but ive never actually watched evo or any other tournament and seen an example of some new secret tech popping up.

I realize that in this era, having secret tech to show off is wayyy less likely but id love to hear about some times where minds were blown in tournament by tech that was being shown for the first time.

Chime in!

Primal Rage 2

Xuandou Zhiwang, Chinese Free to Play fighting game (Currently in closed beta)


The best fighting game stages

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In your opinion,what are the best stages in fighting games? Here's my list:

1.X-Men:Cota-All of them.

2.Marvel Super Heroes-Iron Man & Spider Man-Spider Man's stage was the best because you had that cool ass music that fitted his stage & then when get to end of it,the newscrew is on a helicopter recording the fight live.Also Iron Man's stage was cool as hell.

3.King Of Fighters-The Boss Team-It's sad they don't make stages like this anymore.You fight in front of a high rolling crowd,then when you beat anyone of the bosses,the boat moves,you can see Krauser's castle in the far background along with a thunderstorm coming forth.

4.Garou MOTW-Terry Bogard's stage-I like this stage because it's broken down into 3 parts:1st the passengers are boarding the train,2nd is the sunset in the background & 3rd is the metal bridge.Also the music complimented this stage as well.

That's all I can think of for now.Thoughts?

what is the asian equivalent of shoryuken.com?

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with Google translate is not bad and I have had to translated frame data before for tekken, Is a lot of off topic and junk that is years old...I posted for new applications for Ibuki AFTER reading through the garbage and off topic that is video, general, matchup, and any sticky discussion. I could not care less about 99.99% of post but would like to learn and this site, with few exceptions...has not been doing it.

can taking certain supplements (legal) improve your fighting game skills?

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I don't know if this thread is allowed or not (I read the rules but can't find anything applicable), so please delete this thread, mods, if you don't approve.

I'm a casual online player of SSF4. I've been taking 1 gram of fish oil everyday for the past month and I've noticed my cognitive abilities have improved tremendously. And more relevantly, my reaction times seem to be quicker when I play online. For example, I can react much faster to a jump-in with an anti air. Also, I can FAC more consistently.

I'm wondering if top players at EVO take certain legal supplements to improve their mood/cognitive ability. It seems that if they work, it could really make a difference in a tournament setting.

DARKSTALKERS RESURRECTION coming to XBLA and PSN

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DARKSTALKERS RESURRECTION

Welcome back, Darkstalkers!
Darkstalkers Resurrection is coming early 2013 to PSN and XBLA for $14.99/1200 MSP, and is packed to the (curiously handsome fish man) gills with content. First and foremost - two classic arcade games, Night Warriors: Darkstalkers Revenge and Darkstalkers 3, reborn with HD visuals and the suite of filters and viewpoints seen in MvCO and Third Strike Online.

[media=youtube]8A4fPuMitys[/media]

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Slashers: The Power Battle Discussion

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Hi,

Slashers is a FREE 2D fighting game being developed for PC,Android and iOS platforms.

Google Play version:
https://play.google.com/store/apps/details?id=slashers.android

PC Client can be downloaded from the website: http://www.stun-games.com

Slashers slashes its way to bring back the old 2d fighting games' spirit and challenge with simple game mechanics and tactical gameplay.

image
slashers1045_02.jpg

Fighters:
http://www.stun-games.com/efe
http://www.stun-games.com/kanae
http://www.stun-games.com/brandon
http://www.stun-games.com/shin
http://www.stun-games.com/andre
http://www.stun-games.com/nagashapa
http://www.stun-games.com/rungard
http://www.stun-games.com/jaman
http://www.stun-games.com/alperen

Main Features:
- Online versus play and ranking system.
- Choose from 9 unique fighters with different abilities.
- Power Combining System:
Choose 2 power moves (AKA "supers") out of 4 at the beginning of every fight.
- Tactical Features:
Enhance your gameplay style and create your own combos with features like: “Block” (AKA “Parry"),“Recovery”,“Power Recovery”,”Free Cancel”,”Power Cancel”,”Power Escape”,”Throw Escape” and "Limit Break" attacks.
- Ultimate Power Moves to destroy your opponents:
Destroy your opponent with a character specific method when they are on low health and you are on the winning round.
- Cartoon-like HD Graphics:
Big and detailed characters and backgrounds compared to most old-school fighting games.
- Simple control scheme to focus on tactics rather than inputs:
4 attack buttons (Slash,Big Slash,Kick,Power), special move inputs not requiring rotations and holds.

Cheers,
GameCoderGK
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